EOS
The final major project done while I studying at my university, Eos is a narrative puzzle game developed in 6 months entirely on a custom engine.
On Eos, I worked as a game designer, writer, audio designer, composer and producer. My responsibilities were:
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Worked with the lead designer in coming up with the core mechanic of the game
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Scripted in C++ in a custom engine developed by our programmers
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Helped design and plan a sub-mechanic as well as all three levels
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Composed five music tracks and more than fifty sound effects, including editing, balancing and implementation
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Coordinated with the artists, programmers and designers to ensure a single vision was delivered and on time
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Wrote the main story
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Directed, recorded and implemented the voice lines heard throughout the game
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And so much more!
After Eos release, it was received with widespread praise from lecturers and students alike. At the annual Digipen Game Awards, Eos accomplished the following:
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Won Best Audio
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Nominated for Best Senior Game
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Won Digipen Game of the Year
Eos is available to download for free on Steam. Click the button below to try it out!